Sunday, May 2, 2010

WEEK 12


This Week Yen's finished the model sheet for the Master character so I able to proceed with the modeling process. Modelling the Body was pretty straight forward, but modeling the head was a different story. For about 4 hours I was struggling with just blocking out the head. from box modeling to plane ad spine modeling nothing seemed to work. Then I realized the head is pretty much the oval shaped like a football, that then gave me the idea to start off with a sphere and just scaling it in the y direction, from there I was able to block out the head in no time. I spend the next hour or so sculpting the mesh in Mud box, now I feel I'm getting some where with the Mesh. The biggest problem now is that The Masters head mesh is already way too detailed for both his own body and the Monk character and I've still got the scaring on this forehead and some other details I want to add. However I'm spending too much time on the modelling process, which was a big mistake I made last year. This year I want to be able to spend more hours on actual animation. Anyway heres a quick render of what I got so far. Background is a photo but my set is going to be modeling based on this photo and some others.

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