Preproduction summary
Firstly I'm glad having my story restricted to 2 characters only, I've come to realize now that with my original story I would've never finished my project. Cutting a character from my story was a real win for me, not only I've saved huge amounts of time with modeling, texturing, rigging not to mention animating. Some how the story has became more clear as well, I feel the audience will get more a clear message compared to my original story which was 10 mins all packed into 2 min.
Steve from my class is such an amazing storyboard artist, he basically finished my storyboards in an lunch break. As I described each shot to Steve, he was able to quickly sketch out exactly what I had in mind, the action, the feel, the pose, and the angle was always spot on.
My layouts was done my Marcus also a class mate of mine. Marcus is also an excellent artist, having doing my layouts he also planed out my color schemes and some action poses according to my story.
Yen, also a classmate helped me with my Character design. Yen did a superb job with my Characters. I only had a vague idea of how I wanted the characters to look like, I told Yen a few features and characteristic of my characters, he then analyzed my story and came up with 2 great character designs with so much contrast.
Then theres the depressing part of the whole excises, buying the software, Adobe Suit is a real bargain, it has all the programs bundled up for 1, well as a student I wont say affordable, but a reasonable price for all the program like Flash Photoshop and Aftereffects. Then theres the primary program MAYA which is priced at 5 times more expensive than the entire Adobe Suit.
Although Maya comes with a couple of bundled programs such as Match Maker and some others. their nothing more than a gimmick. Having said all that Maya the program it self is one of the best software I've ever used. I have to say getting use to the commands, UI layout and shortcuts in Maya, i feel so uncomfortable in any other 3D side programs such as Z brush, real flow and Vue.
I'm hoping I would stick to the production pipeline during production stage.


