Tuesday, April 20, 2010

WEEK 10


Finally finished downloading a Video tutorial for Maya lighting which began downloading 2 1 week ago due to my slow internet connection atm. Once Yen finishes the model sheet for the Old Master I'll go into the modeling process, but for the mean while I'm helping Yen with the 3d components for his Major. After modeling ducks water waves and the duck stand Yen and I sat down together and talked about the color scheme tweaked some of the lights set up in the Tent scene.

Monday, April 19, 2010

WEEK 9

Using Steve Lacasto as key storyboard artist, I felt my choice was wise, as he produced the completed second pass on time. Due to amount of camera moves within the piece I was reliant on an artist competent in perspective pieces.

I've been trying to maintain a good contrast between the two characters, as a fight scene, edited with quick cuts can often prove to be somewhat confusing. The size difference between the monk and master is enough to give both characters clarity, but perhaps a colour scheme will help push this envelope further.

Collecting more references and colour palettes for my mood board, I've handed off some thumbnails and some direction to Layout artist Marcus Binge, to help with both staging and presenting of characters in key combat poses.

I've been studying "how to Draw Manga; Combat" in search for interesting keys and correct lines of action conserning both punchs and kicks.
Now i will go over the second pass storyboards, Looking for revenues to cut down on animating time.

My monk character has been fully modelled and textured, and is ready to rig, though this procedure will be very time consuming. I'll have to construct the rig, and figure out what acrobatic limitations it might have for the stylised monk character. I am asuming high kicks will force the mesh to deform hideiously, as the monk has quite small legs. Perhaps master Stretchy inverse kenetics will offer me a solution, or at least mask the limitations of the rig with some squash and stretch exageration.

Thursday, April 8, 2010

Week 8





During the last week of the holidays I unwrapped Monk Character and managed to model some hands for him too, but the main focus for this week was still the face I wasn't too happy with the initial head mesh, I took it back into Mudbox and started tweaking away until I was happy with the Mesh. Once I got the head looking more like what I had in mind, I started to give him so expressions then did a simple 3 point light setup in Maya and rendered a couple of stills. Having a few renders with different expressions I then picked out my favorite one and painted some eyebrows and the 6 dots in Photoshop to see how it would look like once I painted the UV.

Week 7


Due to no access to the Internet my week 7 and week 8 blog haven't been posted until now. but never less I am working very hard over the holidays.
During week seven Yen gave me the model sheets for my Monk character and i was able to get started on the model. Again the hardest part of the character was the Head and attaching the ears.
First I used Maya to block out the head with the right topology, then exporting it to Mudbox as an obj for reshaping and adding details.