
During this week I've been stuck trying to fix the typology of the head mesh for the Monk Character. My initial mesh had the wrong typology around the mouth area which did not loop from the mouth and up the nose. The most annoying thing is getting the typology right after numerous amount of hours and realizing the model looks different from the original.
on the Left is the mesh with the right typology and the one on the right is the old one. they look like two different characters now. I think I'm better leaving it for now and move on to something else as it is really doing my head in.
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