



During the last week of the holidays I unwrapped Monk Character and managed to model some hands for him too, but the main focus for this week was still the face I wasn't too happy with the initial head mesh, I took it back into Mudbox and started tweaking away until I was happy with the Mesh. Once I got the head looking more like what I had in mind, I started to give him so expressions then did a simple 3 point light setup in Maya and rendered a couple of stills. Having a few renders with different expressions I then picked out my favorite one and painted some eyebrows and the 6 dots in Photoshop to see how it would look like once I painted the UV.
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